AI Insights · Timothy · October 2022
Top 5 3D Realistic Games on iOS in Uruguay, Q3 2022
This article reviews the performance of the top 5 3D realistic games on iOS in Uruguay during the third quarter of 2022, focusing on weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 3D realistic games on the iOS platform in Uruguay showed varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on Sensor Tower data.
Free Fire: 7th Anniversary
Free Fire: 7th Anniversary started the quarter with weekly revenue around $2.3K, peaking at approximately $3.2K in the week of August 22. Weekly downloads saw an initial increase, reaching a high of 1.3K in mid-July before gradually decreasing to 724 by the end of September. The game maintained a strong presence in terms of active users, starting at 40.8K and fluctuating slightly throughout the quarter, ending at 39.7K.
PUBG MOBILE
PUBG MOBILE experienced a notable rise in weekly revenue from $625 at the beginning of the quarter to a peak of $2.4K in late July. Weekly downloads were relatively stable, with a peak of 514 in mid-July, but declined to 202 by the end of September. The game’s active users started at 3.6K, peaking at 4.1K in mid-July, and ended the quarter at 3.4K.
Free Fire MAX
Free Fire MAX showed a steady performance with weekly revenue fluctuating between $763 and $1.8K, peaking in the week of August 22. Weekly downloads were consistent, peaking at 372 in mid-July, and ending the quarter at 196. Active users saw a steady increase, starting at 4.6K and peaking at 5.6K by mid-September, closing the quarter at 5.2K.
Call of Duty®: Mobile
Call of Duty®: Mobile had a steady revenue stream, starting at $1.3K and peaking at $1.4K in late August. Weekly downloads were stable, reaching a peak of 625 in mid-July and maintaining around 500 towards the end of the quarter. Active users remained consistent, starting at 7K and ending at 6.7K.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer had varied weekly revenue, starting at $948 and peaking at $1.2K in early August. Weekly downloads ranged from 368 to 616, with the highest number in late August. The game’s active users showed an upward trend, beginning at 7.8K, peaking at 8.6K in late September, and ending the quarter at 8.6K.
For more detailed insights and data, visit Sensor Tower.